Skip to main content

How To Make Pac- Man Game Using Arduino

Hello Guys , In This Post We Will Tell You How To Make A Arduino Based Pac- Man Game.
For More Awesome Arduino Projects Subscribe Our Blog. #Microelectronics
Components Required-
1-Arduino Uno / Nano 
2-Display Module 
3- Joystick Module 
4- Jumper Wire 
 Circuit Diagram Is Given Below-
Source Code-

//Nokia 5110 LCD PacMan Game

#include <LCD5110_Graph.h>
#include <avr/pgmspace.h>

#define RST 12    // RESET
#define CE  13    // CS
#define DC  11    // Data/Command
#define DIN  10   // MOSI
#define CLK  9    // SCK

LCD5110 myGLCD(CLK, DIN, DC, RST, CE); // LCD5110(SCK, MOSI, DC, RST, CS);

extern uint8_t SmallFont[];

const uint8_t pacman1[] PROGMEM={
0x80, 0xE0, 0xF0, 0xF8, 0xFC, 0xFE, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x3E, 0x1C,   // 0x0010 (16) pixels
0x0C, 0x00, 0x00, 0x00, 0x1F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF9,   // 0x0020 (32) pixels
0xF0, 0xE0, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x07, 0x0F,   // 0x0030 (48) pixels
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x03, 0x00, 0x00, 0x00,
};

const uint8_t pacman2[] PROGMEM={
0x80, 0xE0, 0xF0, 0xF8, 0xFC, 0xFE, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFE, 0x7C,   // 0x0010 (16) pixels
0x7C, 0x38, 0x20, 0x00, 0x1F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF9,   // 0x0020 (32) pixels
0xF9, 0xF0, 0xF0, 0xE0, 0xE0, 0xC0, 0x40, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x07, 0x0F,   // 0x0030 (48) pixels
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x03, 0x01, 0x00, 0x00,
};

const uint8_t pacman3[] PROGMEM={
0x80, 0xE0, 0xF0, 0xF8, 0xFC, 0xFE, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFE, 0xFC,   // 0x0010 (16) pixels
0xF8, 0xF0, 0xE0, 0x80, 0x1F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,   // 0x0020 (32) pixels
0xFF, 0xFF, 0xFF, 0xFF, 0xFB, 0xF9, 0x79, 0x19, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x07, 0x0F,   // 0x0030 (48) pixels
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x01, 0x00, 0x00, 0x00,
};

const uint8_t pill[] PROGMEM={
0x0E, 0x1F, 0x1F, 0x1F, 0x0E,
};
#define Width  84
#define Hight  48
#define Range  12

int FirstShotX , FirstShotY;
int PointX, PointY;
int delaytime;

void setup()
{
  /* Init LCD5110_Graph library */
  myGLCD.InitLCD();
  myGLCD.setFont(SmallFont);
  randomSeed(analogRead(0));

  /* Record Joystick corrected coordinates */
  FirstShotX = analogRead(A0);
  FirstShotY = analogRead(A1);

  /* Black specks the initial coordinates */
  PointX = 75;
  PointY = 20;

  /* Refresh time */
  delaytime = 50;

  /* Start display */
  myGLCD.print("- Viral Science -", CENTER, 0);
  myGLCD.print("PACMAN", CENTER, 20);
  myGLCD.print("Arduino", CENTER, 40);
  myGLCD.update();
  delay(3000);

  /* Init Serial port */
  Serial.begin(115200);
}

void loop()
{
  //int pacy=random(0, 42);
  uint8_t* bm;

  for (int i=-20; i<84; i++)
  {
    // Clear LCD
    myGLCD.clrScr();

    // Refresh Greedy Freak Bitmap
    switch(((i+20)/3) % 4)
    {
      case 0: bm=pacman1;
              break;
      case 1: bm=pacman2;
              break;
      case 2: bm=pacman3;
              break;
      case 3: bm=pacman2;
              break;
    }
    int sensorValueX = (analogRead(A0) - FirstShotX)*0.1 + 32;        //You can change the coefficient such as 0.08, which decide X-axis Range
    int sensorValueY = (FirstShotY - analogRead(A1))*0.06 + 14;       //You can change the coefficient such as 0.04, which decide Y-axis Range

    myGLCD.drawBitmap(sensorValueX, sensorValueY, bm, 20, 20);
    // Once the Greedy Freak be close to black specks, random another X and Y
TX:
    if((sensorValueX-5 <= PointX && PointX <= sensorValueX+15) && (sensorValueY-3 <= PointY && PointY <= sensorValueY + 20))
    {
       PointX = random(0, 80);
       PointY = random(0, 43);
       goto TX;
    }
    else
      myGLCD.drawBitmap(PointX, PointY, pill, 5, 5);

//    myGLCD.update();        // update and display the Bitmap

    int j, someInt, flag = 0;
    for(j=2; j<9; j++)
    {
      someInt = digitalRead(j);        // scan the KEY (check for pressed button)
      if(someInt == 0)
      {
        flag = 1;
        break;
      }
     }
     if(flag == 1)
     {
       Serial.println(i);
       switch(j)
       {
         case 2: Serial.println("--------> Button A");
                 delaytime = 50;
                 myGLCD.invert(true);
                 break;
         case 3: Serial.println("--------> Button B");
                 delaytime = 50;
                 myGLCD.invert(false);
                 break;
         default: break;
       }
       flag=0;
     }
    delay(delaytime);
    myGLCD.update();        // update and display the Bitmap
  }
}


Comments

Popular posts from this blog

How to use ADXL345 accelerometer with raspberry pi

 Hey,  Today's blog we are going to use ADXL345   Accelerometer with raspberry pi. WHAT YOU NEED : Raspberry pi 3 SD card (8gb+ recommend) Power supply ADXL345 accelerometer  Breadboard CIRCUIT :  PREPARING RASPBERRY PI : 1.  Before we can get our Raspberry Pi to retrieve data from our ADXL345 Accelerometer, there are a few changes we must make to the Pi’s configuration. Let’s first ensure that everything is up to date by running the following two commands. sudo apt-get update sudo apt-get upgrade 2.  Once the Raspberry Pi has finished updating, we will need to go ahead and launch the Raspberry configuration tool so that we can  enable I2C  on the Raspberry Pi. Run the following command to launch the  raspi configuration tool . sudo raspi-config 3.  On this screen, you need to head to the “ 5 Interfacing Options ” menu. You can navigate the  raspi-config  tools menus by using the  arrow keys . Use the  ENTER...

DIY Arduino Transmitter and receiver

  Hey, In today's blog we are going to make Transmitter and receiver using Arduino. REQUIRED STUFF FOR TRANSMITTER: Arduino pro mini 2 × joystick module 2 × toggle switch Potentiometer NRF24L01 Transceiver HT7333 3.3v voltage regulator AMS1117 3.3v Voltage regulator SCHEMATIC FOR TRANSMITTER: CODE FOR TRANSMITTER: #include <SPI.h> #include <nRF24L01.h> #include <RF24.h> #include <Wire.h> // Define the digital inputs #define jB1 1 // Joystick button 1 #define jB2 0 // Joystick button 2 #define t1 7 // Toggle switch 1 #define t2 4 // Toggle switch 1 #define b1 8 // Button 1 #define b2 9 // Button 2 #define b3 2 // Button 3 #define b4 3 // Button 4 const int MPU = 0x68 ; // MPU6050 I2C address float AccX, AccY, AccZ; float GyroX, GyroY, GyroZ; float accAngleX, accAngleY, gyroAngleX, gyroAngleY; float angleX, angleY; float AccErrorX, AccErrorY, GyroErrorX, GyroErrorY; float elapsedTime, currentTime, previousTime; int c = 0 ; RF24 radio ( ...